Fedinomic

A nomic on the fedi

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start [2024-03-18T16:43] moduluxstart [2024-03-18T19:52] (current) – [How to register.] modulux
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 ==== How to register. ==== ==== How to register. ====
  
-  - Register a user. You can--and in fact **should**--use a fake name and a fake email address like example@example.com+  - Register a user. You can--and in fact **should**--use a fake name and a fake email address like example@example.com. I don't want to set up email sending, so put in a password.
   - Send me a DM on the fedi indicating your user in this wiki, so I can promote it to player. My fedi nickname is @modulux@node.isonomia.net   - Send me a DM on the fedi indicating your user in this wiki, so I can promote it to player. My fedi nickname is @modulux@node.isonomia.net
  
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 201. Players shall alternate in order of registration, taking one whole turn apiece. Turns may not be skipped or passed, and parts of turns may not be omitted. All players begin with zero points. Only players registered before the beginning of a whole circuit of turns may take a turn during that circuit. Players may register at any time. Only one registration per player is permitted. Date of registration is given by the creation of the user on nomic.isonomia.net 201. Players shall alternate in order of registration, taking one whole turn apiece. Turns may not be skipped or passed, and parts of turns may not be omitted. All players begin with zero points. Only players registered before the beginning of a whole circuit of turns may take a turn during that circuit. Players may register at any time. Only one registration per player is permitted. Date of registration is given by the creation of the user on nomic.isonomia.net
  
-202. One turn consists of two parts in this order: (1) proposing one rule-change and having it voted on, and (2) subtracting 291 from the ordinal number of their proposal and multiplying the result by the fraction of favorable votes it receives, rounded to the nearest integer. (This yields a number between 0 and 10 for the first player, with the upper limit increasing by one each turn; more points are awarded for more popular proposals.) +202. One turn consists of two parts in this order: (1) proposing one rule-change and having it voted on, and (2) adding to the player's points the result of subtracting 291 from the ordinal number of their proposal and multiplying the result by the fraction of favorable votes it receives, rounded to the nearest integer. (This yields a number between 0 and 10 for the first player, with the upper limit increasing by one each turn; more points are awarded for more popular proposals.) 
  
 203. A rule-change is adopted if and only if the vote is unanimous among the eligible voters. If this rule is not amended by the end of the second complete circuit of turns, it automatically changes to require only a simple majority.  203. A rule-change is adopted if and only if the vote is unanimous among the eligible voters. If this rule is not amended by the end of the second complete circuit of turns, it automatically changes to require only a simple majority. 
start.1710780228.txt.gz · Last modified: 2024-03-18T16:43 by modulux