Fedinomic

A nomic on the fedi

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start [2024-03-18T12:50] moduluxstart [2024-03-18T19:52] (current) – [How to register.] modulux
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-== Welcome to Fedinomic ==+===== Welcome to Fedinomic =====
  
 Fedinomic is an attempt to run a //nomic// game on the fediverse. Fedinomic is an attempt to run a //nomic// game on the fediverse.
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 Lost? Lost?
  
-[[https://en.wikipedia.org/wiki/Nomic|Nomic]] is a game, about rule-making and modification.+[[https://en.wikipedia.org/wiki/Nomic|Nomic]] is a game, where the moves are all about changing the rules of the game itself.
  
 The [[https://en.wikipedia.org/wiki/Fediverse|Fediverse]] is a standard-base network of networks that allows different people using different social networks to interoperate and talk to each other. Think of it as a free, user-run social network that has different functionalities: twitter-style microblogs, blogging, photo galleries, videos, etc. The [[https://en.wikipedia.org/wiki/Fediverse|Fediverse]] is a standard-base network of networks that allows different people using different social networks to interoperate and talk to each other. Think of it as a free, user-run social network that has different functionalities: twitter-style microblogs, blogging, photo galleries, videos, etc.
  
-=== Rules ===+==== How to register. ==== 
 + 
 +  - Register a user. You can--and in fact **should**--use a fake name and a fake email address like example@example.com. I don't want to set up email sending, so put in a password. 
 +  - Send me a DM on the fedi indicating your user in this wiki, so I can promote it to player. My fedi nickname is @modulux@node.isonomia.net 
 + 
 +If anyone on IRC((Another ancient text-based chat network that used to be very popular but is only used by nerds these days.)) is interested, contact me on Jardie on Libera, and I can promote your user as well. 
 + 
 +And I suppose I could promote matrix users as well. 
 + 
 +==== How to play. ==== 
 + 
 +When it's your turn I'll send a message on the fedi indicating so. 
 + 
 +You should add your rule proposal to [[.log|the game log]]. 
 + 
 +Afterwards, people can vote by writing "yes" or "no" on the game log, or sending a message on the fedi if they prefer--I will tally their positions on the log. 
 + 
 +Invoking judgement and so on will be done in a similar way. 
 + 
 +==== Rules ====
  
 These are my proposed [[:rules:|rules]] to start the game: These are my proposed [[:rules:|rules]] to start the game:
  
 Let me know what you think at @modulux@isonomia.net Let me know what you think at @modulux@isonomia.net
 +
 +There are some minor typographical differences between these rules and the ones on each rule page. The authoritative version for a given rule is that contained in its page. However, we're talking very minor differences right now such as clarifying commas or italicising.
  
 ----- -----
  
-==== Immutable rules. ====+=== Immutable rules. ===
  
 101. All players must always abide by all the rules then in effect, in the form in which they are then in effect. The rules in the Initial Set are in effect whenever a game begins. The Initial Set consists of Rules 101-116 (immutable) and 201-212 (mutable).  101. All players must always abide by all the rules then in effect, in the form in which they are then in effect. The rules in the Initial Set are in effect whenever a game begins. The Initial Set consists of Rules 101-116 (immutable) and 201-212 (mutable). 
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 116. Whatever is not prohibited or regulated by a rule is permitted and unregulated, with the sole exception of changing the rules, which is permitted only when a rule or set of rules explicitly or implicitly permits it.  116. Whatever is not prohibited or regulated by a rule is permitted and unregulated, with the sole exception of changing the rules, which is permitted only when a rule or set of rules explicitly or implicitly permits it. 
  
-==== Mutable rules ====+=== Mutable rules ===
  
 201. Players shall alternate in order of registration, taking one whole turn apiece. Turns may not be skipped or passed, and parts of turns may not be omitted. All players begin with zero points. Only players registered before the beginning of a whole circuit of turns may take a turn during that circuit. Players may register at any time. Only one registration per player is permitted. Date of registration is given by the creation of the user on nomic.isonomia.net 201. Players shall alternate in order of registration, taking one whole turn apiece. Turns may not be skipped or passed, and parts of turns may not be omitted. All players begin with zero points. Only players registered before the beginning of a whole circuit of turns may take a turn during that circuit. Players may register at any time. Only one registration per player is permitted. Date of registration is given by the creation of the user on nomic.isonomia.net
  
-202. One turn consists of two parts in this order: (1) proposing one rule-change and having it voted on, and (2) subtracting 291 from the ordinal number of their proposal and multiplying the result by the fraction of favorable votes it receives, rounded to the nearest integer. (This yields a number between 0 and 10 for the first player, with the upper limit increasing by one each turn; more points are awarded for more popular proposals.) +202. One turn consists of two parts in this order: (1) proposing one rule-change and having it voted on, and (2) adding to the player's points the result of subtracting 291 from the ordinal number of their proposal and multiplying the result by the fraction of favorable votes it receives, rounded to the nearest integer. (This yields a number between 0 and 10 for the first player, with the upper limit increasing by one each turn; more points are awarded for more popular proposals.) 
  
 203. A rule-change is adopted if and only if the vote is unanimous among the eligible voters. If this rule is not amended by the end of the second complete circuit of turns, it automatically changes to require only a simple majority.  203. A rule-change is adopted if and only if the vote is unanimous among the eligible voters. If this rule is not amended by the end of the second complete circuit of turns, it automatically changes to require only a simple majority. 
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 This rule takes precedence over every other rule determining the winner.  This rule takes precedence over every other rule determining the winner. 
  
-=== Namespaces ===+==== Namespaces ====
  
 How I see this working: How I see this working:
  
-There will be namespaces called rules: within that there will be a namespace 1, 2, and 3. 1 and 2 are initial immutable and mutable rules, each rule will have a page with its content. The 3 namespace will contain the rule proposals.+There is namespace called [[.rules:|rules]]: within that there will be a namespace 1, 2, and 3. 1 and 2 are initial immutable and mutable rules, each rule will have a page with its content. The 3 namespace will contain the new rule proposals.
  
-Each user may create a user page under the users namespace with profile info, fedi links, etc.+Each user may create a user page under the [[.users:|users]] namespace with profile info, fedi links, etc.
  
 Thoughts? Thoughts?
  
start.1710766243.txt.gz · Last modified: 2024-03-18T12:50 by modulux