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start [2024-03-18T09:43] – modulux | start [2024-03-18T19:52] (current) – [How to register.] modulux | ||
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- | == Welcome to Fedinomic == | + | ===== Welcome to Fedinomic |
Fedinomic is an attempt to run a //nomic// game on the fediverse. | Fedinomic is an attempt to run a //nomic// game on the fediverse. | ||
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Lost? | Lost? | ||
- | [[https:// | + | [[https:// |
The [[https:// | The [[https:// | ||
- | === Rules === | + | ==== How to register. ==== |
- | These are my proposed rules to start the game: | + | - Register a user. You can--and in fact **should**--use a fake name and a fake email address like example@example.com. I don't want to set up email sending, so put in a password. |
+ | - Send me a DM on the fedi indicating your user in this wiki, so I can promote it to player. My fedi nickname is @modulux@node.isonomia.net | ||
+ | |||
+ | If anyone on IRC((Another ancient text-based chat network that used to be very popular but is only used by nerds these days.)) is interested, contact me on Jardie on Libera, and I can promote your user as well. | ||
+ | |||
+ | And I suppose I could promote matrix users as well. | ||
+ | |||
+ | ==== How to play. ==== | ||
+ | |||
+ | When it's your turn I'll send a message on the fedi indicating so. | ||
+ | |||
+ | You should add your rule proposal to [[.log|the game log]]. | ||
+ | |||
+ | Afterwards, people can vote by writing " | ||
+ | |||
+ | Invoking judgement and so on will be done in a similar way. | ||
+ | |||
+ | ==== Rules ==== | ||
+ | |||
+ | These are my proposed | ||
Let me know what you think at @modulux@isonomia.net | Let me know what you think at @modulux@isonomia.net | ||
- | < | + | There are some minor typographical differences between these rules and the ones on each rule page. The authoritative version for a given rule is that contained in its page. However, we're talking very minor differences right now such as clarifying commas or italicising. |
- | 101. All players must always abide by all the rules then in effect, in the form in which they are then in effect. The rules in the Initial Set are in effect whenever a game begins. The Initial Set consists of Rules 101-116 (immutable) and 201-213 (mutable). | + | |
+ | ----- | ||
+ | |||
+ | === Immutable rules. === | ||
+ | |||
+ | 101. All players must always abide by all the rules then in effect, in the form in which they are then in effect. The rules in the Initial Set are in effect whenever a game begins. The Initial Set consists of Rules 101-116 (immutable) and 201-212 (mutable). | ||
102. Initially rules in the 100's are immutable and rules in the 200's are mutable. Rules subsequently enacted or transmuted (that is, changed from immutable to mutable or vice versa) may be immutable or mutable regardless of their numbers, and rules in the Initial Set may be transmuted regardless of their numbers. | 102. Initially rules in the 100's are immutable and rules in the 200's are mutable. Rules subsequently enacted or transmuted (that is, changed from immutable to mutable or vice versa) may be immutable or mutable regardless of their numbers, and rules in the Initial Set may be transmuted regardless of their numbers. | ||
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107. No rule-change may take effect earlier than the moment of the completion of the vote that adopted it, even if its wording explicitly states otherwise. No rule-change may have retroactive application. | 107. No rule-change may take effect earlier than the moment of the completion of the vote that adopted it, even if its wording explicitly states otherwise. No rule-change may have retroactive application. | ||
- | 108. Each proposed rule-change shall be given a number for reference. The numbers shall begin with 301, and each rule-change proposed in the proper way shall receive the next successive integer, whether or not the proposal is adopted. | + | 108. Each proposed rule-change shall be given a number for reference. The numbers shall begin with 301, and each rule-change proposed in the proper way shall receive the next successive integer, whether or not the proposal is adopted.\\ |
If a rule is repealed and reenacted, it receives the number of the proposal to reenact it. If a rule is amended or transmuted, it receives the number of the proposal to amend or transmute it. If an amendment is amended or repealed, the entire rule of which it is a part receives the number of the proposal to amend or repeal the amendment. | If a rule is repealed and reenacted, it receives the number of the proposal to reenact it. If a rule is amended or transmuted, it receives the number of the proposal to amend or transmute it. If an amendment is amended or repealed, the entire rule of which it is a part receives the number of the proposal to amend or repeal the amendment. | ||
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116. Whatever is not prohibited or regulated by a rule is permitted and unregulated, | 116. Whatever is not prohibited or regulated by a rule is permitted and unregulated, | ||
+ | |||
+ | === Mutable rules === | ||
201. Players shall alternate in order of registration, | 201. Players shall alternate in order of registration, | ||
- | 202. One turn consists of two parts in this order: (1) proposing one rule-change and having it voted on, and (2) subtracting 291 from the ordinal number of their proposal and multiplying the result by the fraction of favorable votes it receives, rounded to the nearest integer. (This yields a number between 0 and 10 for the first player, with the upper limit increasing by one each turn; more points are awarded for more popular proposals.) | + | 202. One turn consists of two parts in this order: (1) proposing one rule-change and having it voted on, and (2) adding to the player' |
203. A rule-change is adopted if and only if the vote is unanimous among the eligible voters. If this rule is not amended by the end of the second complete circuit of turns, it automatically changes to require only a simple majority. | 203. A rule-change is adopted if and only if the vote is unanimous among the eligible voters. If this rule is not amended by the end of the second complete circuit of turns, it automatically changes to require only a simple majority. | ||
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207. Each player always has exactly one vote. | 207. Each player always has exactly one vote. | ||
- | 208. The winner is the first player to achieve | + | 208. The winner is the first player to achieve |
209. At no time may there be more than 25 mutable rules. | 209. At no time may there be more than 25 mutable rules. | ||
- | + | 210. If two or more mutable rules conflict with one another, or if two or more immutable rules conflict with one another, then the rule with the lowest ordinal number takes precedence. | |
- | 210. If two or more mutable rules conflict with one another, or if two or more immutable rules conflict with one another, then the rule with the lowest ordinal number takes precedence. | + | If at least one of the rules in conflict explicitly says of itself that it defers to another rule (or type of rule) or takes precedence over another rule (or type of rule), then such provisions shall supersede the numerical method for determining precedence. |
- | If at least one of the rules in conflict explicitly says of itself that it defers to another rule (or type of rule) or takes precedence over another rule (or type of rule), then such provisions shall supersede the numerical method for determining precedence. | + | |
If two or more rules claim to take precedence over one another or to defer to one another, then the numerical method again governs. | If two or more rules claim to take precedence over one another or to defer to one another, then the numerical method again governs. | ||
- | 211. If players disagree about the legality of a move or the interpretation or application of a rule, then the player preceding the one moving is to be the Judge and decide the question. Disagreement for the purposes of this rule may be created by the insistence of any player. This process is called invoking Judgment. | + | 211. If players disagree about the legality of a move or the interpretation or application of a rule, then the player preceding the one moving is to be the Judge and decide the question. Disagreement for the purposes of this rule may be created by the insistence of any player. This process is called invoking Judgment. |
- | When Judgment has been invoked, the next player may not begin his or her turn without the consent of a majority of the other players. | + | When Judgment has been invoked, the next player may not begin his or her turn without the consent of a majority of the other players. |
- | The Judge' | + | The Judge' |
- | Unless a Judge is overruled, one Judge settles all questions arising from the game until the next turn is begun, including questions as to his or her own legitimacy and jurisdiction as Judge. | + | Unless a Judge is overruled, one Judge settles all questions arising from the game until the next turn is begun, including questions as to his or her own legitimacy and jurisdiction as Judge. |
New Judges are not bound by the decisions of old Judges. New Judges may, however, settle only those questions on which the players currently disagree and that affect the completion of the turn in which Judgment was invoked. All decisions by Judges shall be in accordance with all the rules then in effect; but when the rules are silent, inconsistent, | New Judges are not bound by the decisions of old Judges. New Judges may, however, settle only those questions on which the players currently disagree and that affect the completion of the turn in which Judgment was invoked. All decisions by Judges shall be in accordance with all the rules then in effect; but when the rules are silent, inconsistent, | ||
- | 212. If the rules are changed so that further play is impossible, or if the legality of a move cannot be determined with finality, or if by the Judge' | + | 212. If the rules are changed so that further play is impossible, or if the legality of a move cannot be determined with finality, or if by the Judge' |
This rule takes precedence over every other rule determining the winner. | This rule takes precedence over every other rule determining the winner. | ||
- | </ | ||
- | === Namespaces === | + | ==== Namespaces |
How I see this working: | How I see this working: | ||
- | There will be a namespaces | + | There is a namespace |
- | Each user may create a user page under the users namespace with profile info, fedi links, etc. | + | Each user may create a user page under the [[.users: |
Thoughts? | Thoughts? | ||
start.1710754988.txt.gz · Last modified: 2024-03-18T09:43 by modulux