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        <title>Fedinomic</title>
        <description>A nomic on the fedi</description>
        <link>https://nomic.isonomia.net/</link>
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       <dc:date>2026-04-07T20:30:31+00:00</dc:date>
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        <title>Fedinomic</title>
        <link>https://nomic.isonomia.net/</link>
        <url>https://nomic.isonomia.net/_media/wiki:dokuwiki.svg</url>
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    <item rdf:about="https://nomic.isonomia.net/start?rev=1710791538&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-18T19:52:18+00:00</dc:date>
        <dc:creator>modulux (modulux@undisclosed.example.com)</dc:creator>
        <title>start - [How to register.] </title>
        <link>https://nomic.isonomia.net/start?rev=1710791538&amp;do=diff</link>
        <description>Welcome to Fedinomic

Fedinomic is an attempt to run a nomic game on the fediverse.

Lost?

Nomic is a game, where the moves are all about changing the rules of the game itself.

The Fediverse is a standard-base network of networks that allows different people using different social networks to interoperate and talk to each other. Think of it as a free, user-run social network that has different functionalities: twitter-style microblogs, blogging, photo galleries, videos, etc.</description>
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        <dc:date>2024-03-18T19:07:03+00:00</dc:date>
        <dc:creator>modulux (modulux@undisclosed.example.com)</dc:creator>
        <title>start - [Current users.] Fixed link.</title>
        <link>https://nomic.isonomia.net/users:start?rev=1710788823&amp;do=diff</link>
        <description>Users

This page lists the users (current and past) in the game.

Current users.

Users in registration order (important as it affects the turn order).

Every registered user, but only themselves, may, if they wish, create their own user page. They may, if they wish, create a section page called</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-03-18T19:04:52+00:00</dc:date>
        <dc:creator>modulux (modulux@undisclosed.example.com)</dc:creator>
        <title>log - [Game begins.] </title>
        <link>https://nomic.isonomia.net/log?rev=1710788692&amp;do=diff</link>
        <description>Game log.

Since this is the first game, I&#039;m indicating all the events in the log until we get a good number of players and agree on the rules.

 --- modulux 2024-03-18T15:31

Game begins.

	*  Registration: modulux
	*  Registration: likus</description>
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        <dc:date>2024-03-18T17:33:37+00:00</dc:date>
        <dc:creator>modulux (modulux@undisclosed.example.com)</dc:creator>
        <title>202 - [Commentary.] Justified the correction for the text.</title>
        <link>https://nomic.isonomia.net/rules:2:202?rev=1710783217&amp;do=diff</link>
        <description>Rule 202.
 Number  Type  Status  202  mutable  in force 
Text.

One turn consists of two parts in this order: (1) proposing one rule-change and having it voted on, and (2) adding to the player&#039;s points the result of subtracting 291 from the ordinal number of their proposal and multiplying the result by the fraction of favourable votes it receives, rounded to the nearest integer. (This yields a number between</description>
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        <dc:date>2024-03-18T16:30:49+00:00</dc:date>
        <dc:creator>modulux (modulux@undisclosed.example.com)</dc:creator>
        <title>start</title>
        <link>https://nomic.isonomia.net/rules:start?rev=1710779449&amp;do=diff</link>
        <description>Rules.

Here are the list of rules for Fedinomic.

The rules listed herein are in force at this moment of play.

Immutable rules.

These rules are immutable according to Rule 102. while this rule remains in force, they must be transmuted before they may be changed.</description>
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        <dc:date>2024-03-18T16:27:34+00:00</dc:date>
        <dc:creator>modulux (modulux@undisclosed.example.com)</dc:creator>
        <title>212 - created</title>
        <link>https://nomic.isonomia.net/rules:2:212?rev=1710779254&amp;do=diff</link>
        <description>Rule 212.
 Number  Type  Status  212  mutable  in force 
Text.

If the rules are changed so that further play is impossible, or if the legality of a move cannot be determined with finality, or if by the Judge&#039;s best reasoning, not overruled, a move appears equally legal and illegal, then the first player unable to complete a turn is the winner.</description>
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        <dc:date>2024-03-18T16:26:24+00:00</dc:date>
        <dc:creator>modulux (modulux@undisclosed.example.com)</dc:creator>
        <title>211 - created</title>
        <link>https://nomic.isonomia.net/rules:2:211?rev=1710779184&amp;do=diff</link>
        <description>Rule 211.
 Number  Type  Status  211  mutable  in force 
Text.

If players disagree about the legality of a move or the interpretation or application of a rule, then the player preceding the one moving is to be the Judge and decide the question. Disagreement for the purposes of this rule may be created by the insistence of any player. This process is called invoking Judgment.</description>
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        <dc:date>2024-03-18T16:23:57+00:00</dc:date>
        <dc:creator>modulux (modulux@undisclosed.example.com)</dc:creator>
        <title>210 - created</title>
        <link>https://nomic.isonomia.net/rules:2:210?rev=1710779037&amp;do=diff</link>
        <description>Rule 210.
 Number  Type  Status  210  mutable  in force 
Text.

If two or more mutable rules conflict with one another, or if two or more immutable rules conflict with one another, then the rule with the lowest ordinal number takes precedence. 

If at least one of the rules in conflict explicitly says of itself that it defers to another rule (or type of rule) or takes precedence over another rule (or type of rule), then such provisions shall supersede the numerical method for determining precede…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-03-18T16:22:49+00:00</dc:date>
        <dc:creator>modulux (modulux@undisclosed.example.com)</dc:creator>
        <title>209 - created</title>
        <link>https://nomic.isonomia.net/rules:2:209?rev=1710778969&amp;do=diff</link>
        <description>Rule 209.
 Number  Type  Status  209  mutable  in force 
Text.

At no time may there be more than 25 mutable rules. 

Commentary.

Anyone is welcome to add their views on a rule in the commentary section and a signature. Use a separator at the end.

----------</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-03-18T16:21:52+00:00</dc:date>
        <dc:creator>modulux (modulux@undisclosed.example.com)</dc:creator>
        <title>208 - created</title>
        <link>https://nomic.isonomia.net/rules:2:208?rev=1710778912&amp;do=diff</link>
        <description>Rule 208.
 Number  Type  Status  208  mutable  in force 
Text.

The winner is the first player to achieve 300/ (positive) points. 

==== Commentary. ====

Anyone is welcome to add their views on a rule in the commentary section and a signature. Use a separator at the end.</description>
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        <dc:date>2024-03-18T16:20:42+00:00</dc:date>
        <dc:creator>modulux (modulux@undisclosed.example.com)</dc:creator>
        <title>207 - created</title>
        <link>https://nomic.isonomia.net/rules:2:207?rev=1710778842&amp;do=diff</link>
        <description>Rule 207.
 Number  Type  Status  207  mutable  in force 
Text.

Each player always has exactly one vote. 

Commentary.

Anyone is welcome to add their views on a rule in the commentary section and a signature. Use a separator at the end.

----------</description>
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        <dc:date>2024-03-18T16:19:54+00:00</dc:date>
        <dc:creator>modulux (modulux@undisclosed.example.com)</dc:creator>
        <title>206 - created</title>
        <link>https://nomic.isonomia.net/rules:2:206?rev=1710778794&amp;do=diff</link>
        <description>Rule 206.
 Number  Type  Status  206  mutable  in force 
Text.

When a proposed rule-change is defeated, the player who proposed it loses 10 points. 

Commentary.

Anyone is welcome to add their views on a rule in the commentary section and a signature. Use a separator at the end.</description>
    </item>
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        <dc:date>2024-03-18T16:18:58+00:00</dc:date>
        <dc:creator>modulux (modulux@undisclosed.example.com)</dc:creator>
        <title>205 - created</title>
        <link>https://nomic.isonomia.net/rules:2:205?rev=1710778738&amp;do=diff</link>
        <description>Rule 205.
 Number  Type  Status  205  mutable  in force 
Text.

An adopted rule-change takes full effect at the moment of the completion of the vote that adopted it. 

Commentary.

Anyone is welcome to add their views on a rule in the commentary section and a signature. Use a separator at the end.</description>
    </item>
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        <dc:date>2024-03-18T16:17:58+00:00</dc:date>
        <dc:creator>modulux (modulux@undisclosed.example.com)</dc:creator>
        <title>204 - created</title>
        <link>https://nomic.isonomia.net/rules:2:204?rev=1710778678&amp;do=diff</link>
        <description>Rule 204.
 Number  Type  Status  204  mutable  in force 
Text.

If and when rule-changes can be adopted without unanimity, the players who vote against winning proposals shall receive 10 points each. 

Commentary.

Anyone is welcome to add their views on a rule in the commentary section and a signature. Use a separator at the end.</description>
    </item>
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        <dc:date>2024-03-18T16:16:32+00:00</dc:date>
        <dc:creator>modulux (modulux@undisclosed.example.com)</dc:creator>
        <title>203 - created</title>
        <link>https://nomic.isonomia.net/rules:2:203?rev=1710778592&amp;do=diff</link>
        <description>Rule 203.
 Number  Type  Status  203  mutable  in force 
Text.

A rule-change is adopted if and only if the vote is unanimous among the eligible voters. If this rule is not amended by the end of the second complete circuit of turns, it automatically changes to require only a simple majority.</description>
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